AI Insights · Timothy · June 2021
Top 5 Roguelike Games in Europe: Q2 2021 Performance
Explore the Q2 2021 performance of the top 5 Roguelike games in Europe, highlighting trends in downloads, revenue, and active users across a unified platform.
The second quarter of 2021 saw varied performance for the top Roguelike games in Europe on a unified platform, with some games experiencing significant fluctuations in revenue, downloads, and active users. Here’s a detailed look at how these games fared, based on data from Sensor Tower.
Hero Wars: Alliance RPG from Nexters Global LTD saw its weekly revenue peak at approximately $1.9M in early April before experiencing fluctuations, ending June with around $1.3M. Downloads initially surged to about 595K in the first week of April, followed by a steady decline, reaching a low of 182K by the end of the quarter. Weekly active users started at 1.05M, decreasing consistently to approximately 825K by the end of June.
RAID: Shadow Legends, published by Plarium Global Ltd, maintained relatively stable weekly revenue, peaking at about $1.4M towards late June. Downloads remained steady with minor dips, hovering around 103K at the beginning and ending near 79K. Active users saw a gradual decline from 542K to around 447K over the quarter.
AFK Arena by Lilith Games showed a consistent revenue trend, with figures fluctuating slightly around $600K. Downloads increased notably in early April to nearly 69K before normalizing to approximately 37K by the end of June. Active users remained relatively stable, starting at 632K and ending at 606K.
For Idle Heroes - Idle Games, published by DHGames Limited, revenue experienced a notable peak of $407K in mid-May. Downloads were consistent, starting at 31K and slightly decreasing to 23K by June. Active users showed a gradual decline from 306K to 258K during the same period.
Lastly, Mobile Legends: Adventure by Shanghai Moonton Technology Co., Ltd. saw a peak in weekly revenue at around $259K in mid-April. Downloads fluctuated, starting at 17K and ending at 25K, while active users remained steady, increasing slightly from 216K to 237K by the end of the quarter.
For more insights into the performance of these games and other mobile applications, visit Sensor Tower.